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Quick Guard (move) - Bulbapedia, the community-driven Pokmon encyclopedia

From Bulbapedia, the community-driven Pokémon encyclopedia.

Quick Guard (Japanese: ファストガード Fast Guard) is a non-damaging Fighting-type move introduced in Generation V.

Effect

Main article: Protection

Quick Guard protects all Pokémon on the user's side of the field from moves that have increased priority during that turn, such as Quick Attack or Aqua Jet.

If the user goes last in the turn, the move will fail.

Moves that break protection will remove the effects of Quick Guard; Feint, despite being a priority move, will do full damage and remove the protection. The Ability Unseen Fist allows contact moves to bypass Quick Guard.

Status moves that are unaffected by protection are listed here. This primarily applies if they are given priority by an Ability like Prankster.

This move has +3 priority, so it will be executed before most other moves.

Generation V

The following effects only apply to this generation.

The chance that Quick Guard will succeed drops each time the user successfully and consecutively uses Endure, any protection move that only affects the user, Quick Guard, or Wide Guard. Each time, the chance of success is multiplied by 1/2.

Quick Guard does not block moves that have been given an increased priority through Prankster that would not usually have one.

If a Pokémon uses Feint or Shadow Force to attack its own ally who is protected by Quick Guard, Quick Guard will not be dispelled.

Generation VII onwards

If powered up by a Fightinium Z into Z-Quick Guard, the user's Defense stat rises by one stage.

Description

GamesDescription
BWB2W2The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user protects itself and its allies from priority moves.

Learnset

By leveling up

By breeding

By event

Generation VII

#PokémonTypesEgg GroupsObtained with
0068MachampFightingIC Big.pngHuman-LikeSaori Yoshida's Machamp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

Special move

Generation IX

In other games

Pokémon Mystery Dungeon series

The user gives itself and teammates in the same room the Quick Guard status condition for one turn. This status protects Pokémon from moves that are used from more than one space away. The Pokémon can still take damage from items or explosions.

The chance of the move failing rises if the user's most recently used move was Quick Guard or a move that evades enemies' attacks (such as Detect or Endure).

Description

GamesDescription
MDGtIYou and your teammates in the same room will get the Quick Guard status, which protects you from enemies' distant moves. Its chance of failing rises if you use it multiple times in a row.
SMDYou and your teammates in the same room will get the Quick Guard status condition, which protects you from faraway enemies' moves.

In the anime

Cliff Mienfoo Quick Guard.png
Mienfoo
The user protects itself and its allies from moves.
PokémonMethod
UserFirst Used InNotes
MienfooMienfoo puts its hands together and becomes outlined in a bright red aura. It then points its hands forward, forming a bright red barrier of energy in front of itself that protects it and its allies from attacks.
Cliff's MienfooThe Beartic Mountain Feud!Debut

In other generations

Core series games

Spin-off series games

In other languages

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Martina Birk

Update: 2024-02-15